Pause bug is dead
There has been a bug in Super Lemonade Factory that causes it to pause randomly.
Let’s take a look at the issue.
I previously added support for auto-orient for iOS devices to Flixel-iOS. With that I had to add code for multi touch support for the orient. Sometimes, something goes crazy with the multi touch and I receive a value in the negative screen space. This was causing the pause.
I’ve squashed that bug and will submit a patch to Apple shortly.
If you’re playing Super Lemonade Factory, I find it harder to reproduce the bug when playing it with the home button on the left hand side.
Sorry about this, but it’s the reality of a one person team who makes games as a hobby and has a full time job on top of that.