Prizes

I’m going to start giving this stuff away.

I have no idea what criteria I’m going to use to choose the winners.

If you want to get a head start on the pack, make a cool level or send me some fan art. (email it to initials [at] initialsgames.com)

Check out the character pages to get an idea who these characters are:

Prizes:

  1. iControlPad
  2. iPhone 3GS tough case
  3. 2 x iPhone 4 case mate case
  4. iPhone 4 card holder case
  5. SLF Mix Tape
  6. 2 x iPhone 4 character cases

Remix Time

Most of the music in Super Lemonade Factory was made by the ultra talented Easyname.

Except for one track. The music track in the opening cutscenes that play before level one on each world, is a track I wrote. It’s called Farewell Young Ghost.

If you want to download the track for free and keep it forever, download it here. (7.5 mb)

That’s not all. I love remixes, so I’m opening up the track to be remixed. I think what I love so much about remixes is that it’s quite rare to find a great one, or even a remix that is better than the original. It’s takes a lot of skill to really understand an original artwork and push it in a direction that suits and acknowledges the original, and makes a statement of it’s own.

Download the stems for Farewell Young Ghost 8 Bit Mix here. (Warning it’s 46mb)

If you’re really keen, the original track can be downloaded here for free. (2.7 mb)

iCade and iControlPad Support for Super Lemonade Factory

Super Lemonade Factory will not support external controllers at launch. However, very shortly there will be an update allowing people to use iCade and iControlPad and similar devices.

If you are a member of the press and would like to play a preview build using these controllers, please contact me and I’ll send you a build using TestFlight.

Below is the layout and buttons I am using. It will be possible to swap the dash and jump buttons. I think at this stage custom button mappings are outside of the scope of what I can achieve. If you want a special layout, send me an email, and I’ll get it into a new build of the game. Or, if you’re technically inclined, head over to the iCade for Flixel code on github and code your own custom button mapping features, push out the results, and I’ll put them into Super Lemonade Factory.

Super Lemonade Factory competitions

We’re going to be giving away some Super Lemonade Factory related merchandise soon, and to pick winners we’re going to use this piece of Python code.

If you can’t follow the code, it basically means the earlier you enter, the better your chance of winning.

import random as rn
import numpy as np
#set the total number of correct entries.
totalCorrectEntries = 201
correctEntrySets = totalCorrectEntries/4.0
pool = [correctEntrySets, correctEntrySets, correctEntrySets, correctEntrySets,
 correctEntrySets*2, correctEntrySets*2, correctEntrySets*2,
 correctEntrySets*3, correctEntrySets*3,
 correctEntrySets*4]
randIndex = rn.uniform(0,len(pool))
randPoolWinner = rn.uniform(0,int(correctEntrySets))
winner = pool[int(randIndex)] - randPoolWinner
print "Winner is entry number:", int(winner+1)

Super Lemonade Factory

Super Lemonade Factory is close to being released.

See what it’s all about on the new website.

Keep up to date here on the blog. We’re going to be releasing wallpapers, stickers and papercraft after the release.

Flee Buster

Flee Buster is Flash game by Chevy Ray.

I played it for approximately an hour, which is approximately the amount of time I spent with BioShock before putting it on the shelf and cursing games journalists.

This game has so many good things going for it. Let’s take a look at some of the aspects of it.

Disclaimer: I realize this game was made in 48 hours (which is amazing). All feedback here is what I felt about the game, and is intended as saying “If you had the time to really polish this game, here’s what I think”.

  • Alien Controls: The controls for the alien could use a jump button.
  • Spaceship Controls: The controls for the space ship are perfect. I have never felt better about controlling a spaceship.
  • Frog Controls: The frog is touchy. In the upper part of the level, trying to do the smaller jumps is hard. Maybe that’s part of the charm, but I feel like either the level is too compact or the jumping controls need to be tweaked to allow for more precise jumps.
  • Switching between scenarios: This is a bit jarring. Suggestions to make the player ready is a countdown to the switch. And then a “Ready. . .” screen. Maybe this would take away from the frantic game play which works so well. Not sure, but I did find the switches a bit jarring at times.
  • The pressure: This game works because of the time pressure. And it works amazingly well because the time pressure threat is a visible entity. Usually with platform games I compare them to the gold standard Super Meat Boy. The hardcore challenges are all about beating a time limit, which is fun. Chevy Ray has touched on an extra level of fun. Make that time limit a visible entity (enemies, a UFO, rising spikes) and make it part of the game. This makes the game nerve-wracking every time you play it.
  • Graphics: This is getting really picky for a game made in 48 hours, but the aliens run cycle could be smoothed out.
  • Rewards: I think it would be cool to not only say how many tokens you got, but how many screens it took you to get them. And possibly a rating based on screens/tokens. This encourages the frantic pace.
  • I’m not a fan of pressing up/jump when hitting a trampoline to get extra height.
  • About: I assume the levels were made with Ogmo Level Editor (oel files). Should put that on the software used list (if that’s the case).
Great game. Go play it now:

Logo Design

Here’s a few logos I have designed:

Super Lemonade Factory promo

Mode iOS Word Cloud

title="Wordle: Mode"> src="http://www.wordle.net/thumb/wrdl/3883177/Mode"
alt="Wordle: Mode"
style="padding:4px;border:1px solid #ddd">

Super Lemonade Character: Worker

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